Maths& Martians
Solve the sum. Save the colony!
A space maths adventure for children in Reception to Year 6 (ages 4-11). Cartoon aliens are buzzing the Mars colony, and every right answer knocks out a shield. Number facts, times tables, money, fractions and telling the time, following the UK National Curriculum, with options for the US, Canada and Australia.
- Coming soon to the App Store
Read it. Work it out. Fire!
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An alien ship swoops in
Each question appears on the ship’s console, and can be read aloud too.
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Type the answer
Older cadets use a number pad. The youngest tap one of three answers, with pictures to count.
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Knock out its shields
Every right answer is a hit. Miss once and you get another try; miss twice and the game shows the working, so there’s no guessing your way through.
Try a round on this page. In the app, questions are matched to your child’s school year.
Pick a role, fly your ship
Every cadet answers the same maths. The role decides their special move, which charges after three right answers.
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Pilot
Double Blast: two hits at once.
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Engineer
Scanner: cuts the next question down to two choices.
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Navigator
Lock-on: asks the cadet’s trickiest fact, and getting it right wins the whole fight.
Build a colony, earn crystals, dress up
Thirty missions of five alien waves, each ending in a mothership boss. Every mission completed adds a building to your Mars colony. Crystals from battles buy hats, backpacks, paint jobs, colony decorations and space pets. You have to earn the crystals to spend them; they can’t be bought.
For parents and teachers
The maths follows the National Curriculum in England, year by year, and you decide what gets practised.
- Counting
- Number bonds
- Adding and taking away
- Doubles and halves
- Times tables to 12 × 12
- Division facts
- Money
- Fractions
- Telling the time
Money, fractions and time each have their own missions. Switch them on or off for each child, and move their level a year up or down.
- Every year groupReception to Year 6 (ages 4-11). Change a child’s school year whenever you like.
- Times Tables Check practiceFor Year 4 and up: 25 questions from the 2 to 12 times tables, 6 seconds each, set up like the real Multiplication Tables Check (and called the Times Tables Challenge outside the UK). It’s free.
- Tricky facts come backProgress is tracked fact by fact (7 × 8, not “the 7 times table”), and facts a child misses come up more often until they stick.
- Choose the tablesPick the times tables to focus on, and they lead every wave and fill the Training Simulator.
- UK, US, Canada or AustraliaOne setting changes the school years, the currency in money questions, how clocks are read, and the spelling.
- A progress reportQuestions answered, accuracy and the trickiest facts are free. Premium adds a times tables grid, a weekly summary, Times Tables Check scores with the facts that were slow, progress by topic, and a report to share.
- Behind a grown-up checkSettings, the report and purchases sit behind a maths question.